In the first one, you have to choose between rescuing a CIA agent being tortured right in front you or civilians getting lined up to be executed. The game presents you a number of moral dilemmas. Where it makes its mark as one of the more important games of this generation is in its self-destructive narrative tied to player agency. In terms of gameplay, it doesn’t really rise above that statement. If you were to stop playing an hour or so into the game, I wouldn’t fault you for dismissing it as “just another shooter”. You even get little notifications for performing particular actions like blasting an Arab’s head off with a pistol or blowing up a group with one grenade. You move from action-packed set piece to set piece. You issue a command to your squad every now and then to throw a grenade or snipe a turret operator. ![]() You pop in and out of hiding to carefully aim and shoot at your enemies. You dash from wall to wall to get closer to your objective while avoiding gunfire. You fight native “insurgents” in the beginning. The premise sounds much like your garden variety VG war thriller plot, and the mechanics follow the formula of your generic realistic third-person cover shooter. In the beginning, the game doesn’t do anything to set itself apart from the average modern shooter. Walker and his men are sent to investigate. John Konrad managing to breach the sandstorm wall after the tragic events, Capt. With all communications lost, the UAE declared the city as a no man’s land and the 33rd was disavowed by the US government for treason. After failed attempts to keep the peace in the dire conditions, the 33rd tried evacuating the people only to fail at that mission as well. Soon enough, the sandstorms got worse, stranding the 33rd with the rest of the citizens of Dubai. Their decision to join the relief effort was curtailed by orders to abandon the city, but they defiantly chose to stay to help the civilian populace. As luck would have it, the 33rd Infantry Battalion of the US Army led by distinguished Lieutenant Colonel John Konrad had just finished their tour in Afghanistan and came across Dubai. Its leaders abandoned their people before the cataclysmic natural disaster hit. ![]() The sparkling postmodern oasis that is the city of Dubai has been ravaged by freak sandstorms, turning the metropolis into a wasteland. Under Walker’s command are heavy weapons and explosives specialist Lieutenant Alphonse Adams and Staff Sergeant John Lugo, sniper, engineer, and polyglot. In Spec Ops: The Line, the player takes control of Delta Force Captain Martin Walker on a reconnaissance mission to desolate Dubai. Drawing the Line of Violence, Part 2: Spec Ops: The Line
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